Last Shout - Posted by: Dirtweasle - Thursday, 02 September 2010 14:08
He did a test session for Red Bull in a stock car, he is *NOT* a NASCAR driver.
 
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Author Topic: Whatcha playing?  (Read 5470 times)
Yossarian0815
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« Reply #270 on: November 12, 2009, 02:26:20 AM »

They want 60 EUros for a FPS?. Ridiculous.
The WWII CODs were junk IMO. COD 4 had a few damn good moments, but also bits with unlimited enemies-> we hates it!
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Mammomax
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« Reply #271 on: November 13, 2009, 01:14:15 AM »

I'm mixing up my BF1942 multiplayer craziness with some Warcraft 3 multiplayer craziness. If I find there's still an active community, I'll probably throw some Dawn of War in there too.

The WWII CODs were junk IMO.
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Andy Farley
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« Reply #272 on: November 13, 2009, 03:36:18 AM »

Mass Effect – I found out that in my main mission the ambassador was waiting at the spaceport for me to go explore. I didn’t follow the keepers round – although I said I would. Have I missed anything?

I seem to be dying loads in firefights. I launch the biotics to have one strengthen shields, overload their weapons etc but I still seem to die more than I usually do.

Wish there was a way to play first person – why do I need to see my character? I could understand for Batman Arkham asylum (great game) as there was a lot of fighting-game style combat. But for this – no idea. He can’t jump either. The smallest hurdle defeats him. Daft decision. Why do people re-write engines? I'd be happy with the Q3/HL2 engine modded out and the time saved going on level design.

Still, enjoying Mass Effect.
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Elmar Bijlsma
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« Reply #273 on: November 13, 2009, 05:08:33 AM »

Those hurdles you want to jump over? You might want to take cover behind them instead.  HeeHee!
Probably why you need to see you character, so you can use cover better. TBH in my first playthrough on Normal difficulty I never bothered with cover much.
Also, right mouse button is your friend. That and assault rifles. I wouldn't use anything else, though one ally with a shotgun wouldn't hurt to deal with anyone getting too close.

Nah, it's not missing out on anything not doing the keeper quest, it's just a good way to make sure you've seen the entire Citadel base.
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Andy Farley
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« Reply #274 on: November 14, 2009, 03:34:27 PM »

I dunno. I'm in a firefight where we're trapped at the top of a large (100m) elevator and Geth + a large alien are there and we're just getting blasted every time. Possibly I could make it out but not my helpers.

And there seems to be no way to avoid it. Hate stuff like that.
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Blackhorse
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« Reply #275 on: November 15, 2009, 05:36:08 AM »

I've been playing MW3 (Beta) for the past two days. I gotta tell you, it's quite realistic!!

http://www.theonion.com/content/video/ultra_realistic_modern_warfare?utm_source=videoembed
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Mammomax
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« Reply #276 on: November 16, 2009, 05:04:33 AM »

So I just ordered a new laptop, and I think I'm going to need to get Red Faction: Guerilla soon. From tom chick's review:

Quote
Then, of course, there are the destructible buildings that come down in their component chunks of concrete and steel girders and shattering window panes. It's as gratifying as Boom Blox, but nowhere near as simple. The physics of destruction are built on the wonderful physics of construction that Volition has carefully built by hand. This is as much architecture as it is level design, with physics perfectly integrated into the world and gameplay. They aren't as gratuitous as you'd expect from such a major bullet point. Once the game is underway, the destruction tricks fade effortlessly into the rest of the game. You just come to expect this is how the world should be. If you fire a rocket launcher into a wall, naturally, the wall is going to get blown open. Naturally, girders, rubble and bodies will litter the vicinity. Naturally, you can shoot through the hole. Naturally, you can walk through the hole. Naturally, if you keep shooting the wall, the hole will widen, the wall will fall, and eventually the entire building will come down. Naturally. It's just the way it's supposed to be. It's what bombs and rocket launchers and singularity devices do when they meet man-made objects. And once you go back to playing other games, the issue isn't that Red Faction has destructible objects. The real issue is that other games don't have destructible objects. Thanks, Red Faction: Guerrilla, for screwing up other games for me. Thanks a lot.

(snip)

Red Faction: Guerrilla is an historic game. By building into the gameplay the sort of destructibility other games have only pretended at, it's a revelation. It's like when I first discovered 3-D (Wolfenstein 3-D), iron sights (for me, Vietcong), mouselook (The Terminator: Future Shock), cover (Vietcong again), reloading (Outlaws) or 3-D accelerators (Tomb Raider). Once you've experienced these things, it spoils them for games without them. Red Faction: Guerrilla isn't just a great game. It's a point of no return.

Sold.
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Yossarian0815
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« Reply #277 on: November 19, 2009, 01:50:40 AM »

I'm mixing up my BF1942 multiplayer craziness with some Warcraft 3 multiplayer craziness. If I find there's still an active community, I'll probably throw some Dawn of War in there too.

The WWII CODs were junk IMO.
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« Reply #278 on: November 19, 2009, 09:39:57 PM »

Probably with good reason.

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« Reply #279 on: November 21, 2009, 07:40:37 AM »

And now for something completely different: Worst videogame voice acting (about six minutes long, fifty different games.)

My favorite: "I like girls. But now it's about justice."
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Runyan99
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« Reply #280 on: December 05, 2009, 04:25:39 PM »

Grigsby's World at War, and just started War Between the States PBEM.
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« Reply #281 on: December 08, 2009, 12:25:44 AM »

Played through Dragon Age and Mass Effect. DA:O is much superior, and also much, much harder. Like, Mass Effect was one of the easiest games I've played in ages. A couple bits gave me trouble until I realized that all I had to do to not be one-shotted by rockets was sidestep. Anyway, I liked ME but it was too short and too easy. The Mako was basically a huge 'I win' button, and every side quest that involved driving the Mako was fairly dull. The main line of quests was interesting enough, though.

DA:O, now, that was kinda hard. Except the climactic battle against the big bad, in which I was never in danger of losing a party member and, for that matter, only lost two of the fifty elves I brought along.

Now doing Dawn of War II, which has three entirely unrelated modes of play. Singleplayer you get four squads and go murder vast numbers of orks, eldar, and tyranids. And then you get boss battles. Yes, boss battles in an RTS. I don't know what they were thinking, as those are easily my least favorite part of the game (these fuckers have upwards of 30k hit points. To put that in perspective, the total hitpoints of everyone in one of my squads is, um, 358).

Then there's a last stand mode, in which three different players get one hero each and fight against waves of increasingly dangerous--and numerous--AI baddies. Eventually there's something like six dreadnoughts and dozens of space marines attacking your three heroes. Sheer lunacy.

Then there's the competitive multiplayer mode, which is the part that actually plays like an RTS. Fun fact: games for windows live assumes that if you've never played before, you might be a smurf, and so pits you against folks who have hundreds of games under their belt. So I'm not playing much of the competitive mode, as there's only so much curb stomping I can take.
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« Reply #282 on: December 08, 2009, 01:32:44 PM »

Played through Dragon Age and Mass Effect. DA:O is much superior, and also much, much harder.

I don't think I am close to finishing Dragon Age yet but do you think it is worth replaying as a different character or is it one of those things that once you've been through the whole game there is no point doing it again?
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Dirtweasle
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« Reply #283 on: December 08, 2009, 01:48:02 PM »

I'm about 80% done according to the little progress / game explored deal in the game.

I bet it's worth playing again at least one time possibly once each per race / class combination.
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« Reply #284 on: December 08, 2009, 01:55:25 PM »

I'm about 80% done according to the little progress / game explored deal in the game.

I bet it's worth playing again at least one time possibly once each per race / class combination.

That is what I was hoping for.

I gotta take another look because I don't recall seeing an overall progress thingie.
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