Last Shout - Posted by: Dirtweasle - Monday, 08 February 2010 21:38
... and the remainder devoted to the victims of lawnmowing accidents.
 
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February 08, 2010, 04:35:47 PM
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Author Topic: Unity & BugHunter  (Read 220 times)
Gyrene
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« on: November 05, 2009, 11:48:35 PM »

We need to figure out a way to use this little beauty called Unity to make the next gen Bug Hunter.

It's free, it's multi platform, it's network ready, it's web browser friendly, and it's probably a whole lot less hassle than Flash and Action Script.

A PHP/MySQL back end with a Unity based graphic interface, while still being a turn based game?
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stoat
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« Reply #1 on: November 06, 2009, 04:55:04 AM »

Sounds like a bad idea.
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Gyrene
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« Reply #2 on: November 06, 2009, 09:09:21 AM »

Sounds like a bad idea.

You're fired.
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Gpig
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« Reply #3 on: November 06, 2009, 03:48:06 PM »

Excellent. I'm on board.

Images? Graphics? FX? Looks like fun!
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GeePiggus
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Mammomax
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« Reply #4 on: November 06, 2009, 04:42:52 PM »

I think this is the 'let's talk about maybe programming something sometime in the future stage'.
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Soddball
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« Reply #5 on: November 10, 2009, 02:58:07 AM »

I think this is the 'let's talk about maybe programming something sometime in the future stage'.


So it's been 3 days, is it finished yet?
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Gyrene
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« Reply #6 on: November 10, 2009, 04:54:35 PM »

Didn't you get the invite for the beta? 
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Mammomax
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« Reply #7 on: November 10, 2009, 05:24:35 PM »

I did. I'm really digging the new dismemberment code.
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Soddball
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« Reply #8 on: November 11, 2009, 04:42:14 AM »

:mad:
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Slapdragon
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« Reply #9 on: January 11, 2010, 02:14:37 PM »

To bad none of you programming geniuses are here, I just finished up a grant where I needs a few good coders, and did not have any to speak of.
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stoat
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« Reply #10 on: January 11, 2010, 03:37:09 PM »

I can code in Interactive C, C, and C++ like nobody's business. That's useful to someone who lives in the 90's, right?
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Slapdragon
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« Reply #11 on: January 11, 2010, 05:27:20 PM »

All of the programmers I had under contract last go around were Java and C#.  Not that I know a damn thing about anything other than interactive design.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt.
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