Bughunter: New Features
From SomefinkWiki
vitracellacn
All characters
- A kill tracker
- Buy new skills with experience points
- Leftover attribute points at character generation * 10 = XP. So you can create a human with a 2nd skill at the start, but it costs you.
- When you log on, you now see recent sightings your character had. Hover the mouse over the little footsteps icon in the lower right corner of a square to see who was there and when. Sightings are automatically displayed when you log on, and you can recall them any time with the footsteps icon (next to xy, labels etc.)
Humans
- Flares - light up the map for a moment. Useful in the dark, obviously. (Works only for one cycle, i.e. your next action will take place in the dark again.)
- High pressure cleaner (removes sticky goo)
- Multi-use leakstop paste
- Barricades!
- Note that Machineguns are Heavy Weapons now!
Bugs
- Predator skill gives a bonus against scanners (70% chance of staying undetected).
- A new method for creating reinforcements
- Rad transfer thoughout the food chain - don't eat radiated humans. How would you know? You don't.
- Leap skill for micros. Micros with this skill can jump 2 squares. There is no opfire or trap checks for the first square (while in the air). The 1st square costs 2 AP, the 2nd move is regular. Leaping is allowed only in/over open terrain.

